Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The greatest armors and weapons, as all know, are to be found in the storehouses of those who live below the surface. They gain their power not only from the metallurgic skills of the cavernei, but also from the art of the Runemasters; some say the two are one and the same. The Runemasters, of course, save the best for themselves.
Remarques : L'attaque à distance de cette unité est magique et a toujours de fortes chances de toucher sa cible. A unit with runelaying will, at the beginning of its turn, place a rune on its current hex that provides a random bonus to the unit on that hex.
Évolue à partir de : | Journeymann |
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Évolue en : | |
Coût : | 50 |
PV : | 62 |
Mouvement: | 6 |
XP : | 100 |
Niveau: | 3 |
Alignement : | neutre |
ID | Cavernei Runemaster |
Capacités : |
hammer contondant | 18 - 2 corps à corps | magique |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 0% |
contondant | 0% |
feu | 10% |
froid | 10% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 50% |
Château | 1 | 60% |
Collines | 1 | 60% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 20% |
Forêt | 2 | 50% |
Forêt de champignons | 1 | 40% |
Gelé | 2 | 30% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 50% |
Marais | 3 | 20% |
Montagnes | 1 | 70% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 1 | 30% |
Village | 1 | 60% |